![]() Steam players can also change some of the AI settings, allowing the AI to memorize up to 2,048 tokens of content (each token is basically a word in this context) of the story you are creating, which is double the default amount with standard Griffin. There are no ads in Steam’s Traveler tier, which apparently are present in some of the free mobile versions of the game. Whether or not that new plot point actually makes sense in the overall concept of the story is the random factor, but Griffin seems to be a good AI for an active style of gaming, which is why it will appeal to Steam players, who of course are going to probably be gamers. If the story settles into a lull, Griffin will very often toss something in to spice things back up and move the plot forward. For instance, it doesn’t tend to plod along and concentrate on a bunch of dialogue or character development like Dragon. I will jump ahead a little bit to mention that the Griffin AI seems to be the best of the three at advancing a story or acting as the fuel for a traditional roleplaying setting. Developer Latitude was kind enough to grant me access to all three AIs for this review, so read on if you want to know how each performs, although I will mostly be dealing with Griffin since Steam players can interact with that AI as much as they like. Steam players can opt for an additional monthly subscription (there are several tiers) to get access to the other AIs on top of their already-purchased Steam benefits. It’s called Griffin and is generally thought of as the least intelligent of the three AIs, with the other two being Wyvern and Dragon. ![]() Steam players only get access to one of the three AIs that AI Dungeon currently supports. Getting unlimited access to cutting edge AI technology and being able to use it to play games is a wonderful deal. However, the Traveler Edition of the game on Steam offers unlimited access to the AI and unlimited adventuring for a single price, which is currently set at $30. The AI Dungeon developers need to support an extremely powerful computer on the backend to drive the AI, and limiting user interactions was a way to throttle too many requests from overloading it. AI Dungeon on SteamĪpparently, AI Dungeon has been around for a little while now, first getting life as a mobile game where users on the iOS or Android platforms could interact with the game engine and the AI on a limited basis using a finite, slowly regenerating energy resource. If a player can think up a setting and a plot, then there is a good chance that AI Dungeon will do a decent job of playing along. Because of this, instead of thinking of AI Dungeon as a standalone title, users should instead consider it a platform by which they can launch an unlimited number of adventures in any genre they choose. ![]() It does this by replacing a human game maker with a sophisticated artificial intelligence, or AI, that attempts to create an adventure while people play. By contrast, AI Dungeon offers the ability to do almost anything in any conceivable genre. All of the aforementioned text games I have played before were programmed by someone to have a set path (or possible paths) for players to follow. So, when I ran across the AI Dungeon Traveler Edition on Steam, with its promise of unlimited and unrestricted text-based adventuring, needless to say, I was extremely curious. Even today, I still play a lot of text adventure games, especially those in the Vampire: The Masquerade’s World of Darkness setting, where titles like Night Road offer quite a few thrills with no graphics required. The Infocom games were the most fun for me, whether it was exploring a lost pyramid in Infidel, surviving a world filled with magic in Enchanter or going on a traditional dungeon adventure in Zork I: The Great Underground Empire. Back in the early days of computer gaming, one of my favorite activities was playing text adventure games.
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